[kokua-dev] Kokua Beta_1a

Nicky Perian nickyperian at yahoo.com
Fri Jun 15 16:12:40 PDT 2012

That is great news, some progress. You logged on w/o segmentation faults.
 On linux all gstreamer dependencies are to system libs. No gstreamer or gstreamer plugins provided with the viewer.
 (Sorry, I did not read down the email first)  

I'll look at the build closer but, IIRC some parts are 32 bit lib by design. Think the 32 bit libs are media related.

At our meeting place on Third Rock Grid there is a media screen (brick wall) and audio steaming is set up also.

We have our monthly joint imprudence/kokua-dev meetup this coming Sunday.

The meetups are held every Wednesday at 20:00 UTand Trird Sunday (12:00 PM PST / 1:00 PM PDT) on 3rd Rock Grid, Hoagie region (190, 165, 28). 

If you can come I think you need a Third Rock Grid account set up.

I have squeeze-backports on my system but, I don't recall if it pulled gstreamer from there or not. And sadly, I don't know how to check.

My linux 64 bit is playing media and streaming audio.

I am on windows atm, and I'll reboot to linux 64 and check a few things.

Thanks for the detailed testing report. 

By copy to lists. Who else on Linux 64 is experiencing streaming audio and media problems?


> From: Emily Björk <bjoerk.emily at gmail.com>
>To: Nicky Perian <nickyperian at yahoo.com> 
>Sent: Friday, June 15, 2012 5:21 PM
>Subject: Re: [kokua-dev] Kokua Beta_1a
>I did some quick tests of Linux64. Most common things appear to be
>working. Streaming media was not. I'm not sure if this is a problem
>with me missing some libraries or with kokua.
>I also got this:
>Gtk-Message: Failed to load module "canberra-gtk-module":
>/usr/lib/gtk-2.0/modules/libcanberra-gtk-module.so: wrong ELF class:
>Are some parts of the binary still linked with 32bit binaries?
>The relevant parts for media:
>pid:3656: (media plugin) MediaPluginGStreamer010:182:
>MediaPluginGStreamer010 constructor - my PID=3656
>pid:3656: (media plugin) receiveMessage:1341:
>MediaPluginGStreamer010::receiveMessage: unknown message class:
>pid:3664: (media plugin) MediaPluginGStreamer010:182:
>MediaPluginGStreamer010 constructor - my PID=3664
>pid:3664: (media plugin) receiveMessage:1341:
>MediaPluginGStreamer010::receiveMessage: unknown message class:
>pid:3664: (media plugin) receiveMessage:1152:
>MediaPluginGStreamer010::receiveMessage: shared memory added, name:
>/LL3518_3, size: 8, address: 0x7fb53fcb3000
>pid:3664: (media plugin) receiveMessage:1232: ---->Got size change
>instruction from application with shm name: /LL3518_3 - size is 1 x 1
>pid:3664: (media plugin) receiveMessage:1248: *** Got size change with
>matching shm, new size is 1 x 1
>pid:3664: (media plugin) receiveMessage:1249: *** Got size change with
>matching shm, texture size size is 1 x 1
>pid:3664: (media plugin) processGSTEvents:273: GST error:
>Not Found
>** Message: don't know how to handle text/html
>pid:3664: (media plugin) processGSTEvents:273: GST error: A text/html
>decoder plugin is required to play this stream, but not installed.
>pid:3664: (media plugin) processGSTEvents:273: GST error: You do not
>have a decoder installed to handle this file. You might need to
>install the necessary plugins.
>I do have all gstream plugins installed that are available in Debian
>stable. It does say "file not found" but at least one other person was
>viewing the media so I doubt that's the problem.
>2012/6/15 Nicky Perian <nickyperian at yahoo.com>:
>> I could not get wiki post done. But the downloads are here:
>> https://bitbucket.org/NickyP/kokua-dev/downloads
>> This includes corrections to bugs and added features we talked about this
>> past Wednesday at kokua-dev meetup. The commit messages  explain corrections
>> made and features added.
>> There is a shortcut Ctrl-Alt-U for Model->Upload.
>> The capability is present to upload 256x256x256 meter mesh models on Opensim
>> and Derivative grids.
>> I expect we will be for a short time be the only viewer that can upload the
>> large as a sim in (x&y) meshes.
>> Second Life scaling is unchanged.
>> The changes extend to skins and settings so erase your settings before first
>> run of kokua.
>> Thanks to all for testing and comments -- good and not so good.
>> Nicky
>> _______________________________________________
>> kokua-dev mailing list
>> kokua-dev at lists.kokuaviewer.org
>> http://lists.kokuaviewer.org/listinfo.cgi/kokua-dev-kokuaviewer.org
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