[kokua-dev] Mac build

David Seikel onefang at gmail.com
Sun Jan 12 07:10:00 PST 2014


On Sat, 11 Jan 2014 14:19:07 -0800 (PST) Nicky Perian
<nickyperian at yahoo.com> wrote:

> Several hours ago the first Mac build completed and I logged on to
> Second Life beta grid, aditi. Rebranding from Second Life to Kokua is
> needed. If there are Mac users that would like to help in this area
> please respond and I'll help set up a build environment on your
> system. I would like Mac users to test and provide look and feel
> opinions as comments to this post. If there are bugs please report
> them to our <a
> href="http://redmine.kokuaviewer.org/projects/kokua">issue
> tracker</a>.
> 
> Thanks to McCabe Maxstead for sound (openal) make work tweaks and
> Cinder Roxley of Firestorm Project for make it build patches.
> 
> A special thanks to onefang, our primary Imprudence developer, who
> recently purchased a mini-mac and provided his system as a way for
> Kokua to be built. 

You are welcome Nicky.

Didn't take us long at all to get it all figured out for Impy and Kokua
builds on my Mac.  Compared to figuring out how to do scripted builds
in a Windows VM, and that's still fragile AND delicate.  These are
properly packaged builds as well.

Now that I have enough stuff to properly support Linux, Mac, and
Windows, I plan to start cleaning up a lot of the Impy build
infrastructure and gratuitous differences between the three OSes.  Then
I intend to add stuff like mesh and OTR, now that I can make sure the
new libraries needed will work on all three.

But first, I'll work on actually getting an Impy 1.4 release out.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.
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