[kokua-dev] Path Forward

Nicky Perian nickyperian at gmail.com
Tue Jul 25 09:21:31 PDT 2017


I have taken in some of the changes from your dayturn repo.
Been trying to schedule a day a week for that.
Of course, some were problematic for linux and windows.
Sent an invite to:
https://bitbucket.org/NickyP/kokua-opensim/commits/all

On Tue, Jul 25, 2017 at 11:02 AM, Geir Nøklebye <geir.noklebye at dayturn.com>
wrote:

> Nicky,
>
> First I want to thank you for the enormous amount of effort and enthusiasm
> you have put into maintaining and developing the Kokua viewer.
>
> My own contribution to it all has been small, and as I said to you a few
> weeks back I’d want to concentrate on the macOS version of the OpenSim
> version, simply because that is where I have my skills and knowledge. I
> don’t have the inclination to both build up skills on Linux and Windows
> development, nor do I have the equipment to do so (although it can mostly
> be done in virtual machines.)
>
> There are few new commits from me in the KokuaOS repository on Bitbucket,
> but there are more or less daily commits in the dedicated macOS repository,
> of which many can be applied to the Windows and Linux version.
>
> I might be in a position to take over the macOS version of Kokua for SL. I
> don’t see that it would be exactly Alex Ivy simply because I think LL is
> out on a limb with their macOS development, so it would be built
> differently and the codebase would increasingly drift away from the Windows
> version. – Which is what is happening with the macOS version.
>
> I am torn about the RLV code, as it is very disruptive to the codebase at
> a time where LL piles on new functionality moving the baseline very fast.
>
> I would say there is no need for you to keep building the macOS version
> for OpenSim as I built id daily from the other repository.  For the RLV
> version I would have to move it out to another repository to to keep it in
> sync with the NORLV builds.
>
> The same can be done for the SL versions for macOS.
>
>
> As you have noticed most other viewers have not received updates for along
> time, and the only active development is FS, Cool VL viewer and
> Kokua/KokuaOS.  Right now it is an enormous amount of work to keep up with
> LL, and even they have largely abandoned the Linux version both because of
> a small user base, but more so because of the challenges keeping the
> codebase in sync.
>
>
> My macOS repository for the OpenSim version is at https://bitbucket.org/
> dayturn/dayturn. There is also a JIRA at https://dayturn.atlassian.net (but
> I suppose it is not accessible unless by invitation.)
>
> There are also some builds in the Download section on Bitbucket, but I
> don’t update it very often on purpose as many things are in flux. I have
> not really announced those builds anywhere.
>
>
> Cheers,
> Geir
>
>
>
>
> On 25 Jul 2017, at 17:15, Nicky Perian <nickyperian at gmail.com> wrote:
>
> Hello all,
>
> This coming October I will turn 75 years old. I intend to have minimal
> (consulting only) involvement with Kokua after that. Hopefully, someone
> will take over the project or it will fade away.
>
> Between now and then I intend to cut some routine building and updating.
> The first cut will be the RLV build of Kokua opensim followed by RLV build
> of Kokua SecondLife then NoRLV build of Kokua Opensim.
>
> That will leave The NoRLV build of Kokua SecondLife version.
>
> I want to thank all who have contributed to Kokua including other third
> party viewer project developers and those that work for Linden Lab.
>
> I will try to complete the Alex Ivy integration. Kokua Project Alex Ivy
> Windows versions can be
> built and tested now.
>
> Test down loads can be found at
> https://sourceforge.net/projects/kokua.team-purple.p/files/Kokua-Projects/
> The source code for secondlife resides at:
> https://bitbucket.org/kokua/kokua-sl-64
> The source code opensim which is at start state with the last commit 5
> months ago resides at:
> https://bitbucket.org/kokua/kokua-os-64
>
>
>
> Nicky
> _______________________________________________
> kokua-dev mailing list
> kokua-dev at lists.kokuaviewer.org
> http://lists.kokuaviewer.org/listinfo.cgi/kokua-dev-kokuaviewer.org
>
>
>
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