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On 01/28/2012 04:47 AM, Nicky Perian wrote:
<blockquote
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type="cite">
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<div>Does anyone have a full perm (opensim) Invisible Avatar
Alpha to use when wearing a rigged mesh?</div>
<div><br>
</div>
<div>There is one in SL library but, I doubt it can be exported
for opensim use.</div>
<div><br>
</div>
<div>In SL library it is in Body Parts.<br>
</div>
</div>
</blockquote>
<br>
An 'Alpha' wearable for <i>complete</i> invisibility of the legacy
avatar is "trivial" to create yourself. (No texture uploads needed,
even!)<br>
E.g. with Kokua-Linuxi686-0.1.1-WIP-Imp3rdBirthday-Special:<br>
<ol>
<li>Open the Inventory (<b>Ctrl-i</b>)</li>
<li>In the Inventory's 'add new item' menu ([<b>+</b>] button),
select <b>New Clothes</b> > <b>New Alpha</b></li>
<li>Give the new inventory item a name</li>
<li>From the new inventory item's context menu, select '<b>Wear</b>'</li>
<li>From the new inventory item's context menu, select '<b>Edit</b>'</li>
<li>Check the checkbox besides each texture preview to turn the
corresponding body part fully invisible<br>
</li>
<li>click the '<b>save</b>' arrow on top</li>
</ol>
<p>Done :-)<br>
</p>
<p>If you want only some legacy body parts invisible, just check
those specific checkboxes. If you want these body parts to be only
partially invisible, upload a corresponding alpha texture and
apply it. For each <a
href="http://en.wikipedia.org/wiki/Texel_%28graphics%29">texel</a>,
it's all-or-nothing, though. No translucency / semi-transparency.<br>
</p>
<p>Cheers,<br>
Borun<br>
</p>
<br>
<br>
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